"Scott Pilgrim" movie speaks to gamer generation
By John Gaudiosi
SAN DIEGO (Reuters Life!) - Have video games finally gone mainstream?
After decades of Hollywood adaptations of hit game franchises like Eidos' "Tomb Raider," Capcom's "Resident Evil" and Konami's "Silent Hill," Hollywood has created the first film that is designed to really speak to the video game generation.
The release of Universal Pictures' "Scott Pilgrim vs. the World" marks a milestone, of sorts, for the $50 billion global video game business.
While director Edgar Wright's film is based on a series of comic books by Bryan Lee O'Malley, not a video game, the universe he's created weaves classic video game elements with an alternate reality that focuses on a cast of 20-something gamers.
In other words, it's the first Hollywood feature created by gamers, for gamers.
"Scott Pilgrim is somebody who's grown up being a gamer, which has given him unearned confidence in some areas, and then in other areas he has no idea how to deal with people in the sense that he hurts people's feelings without realizing it or he's kind of thoughtless sometimes," said Wright.
The central plot of this different love story also revolves around games.
Scott Pilgrim (played by Michael Cera) must battle the seven evil "exes" of his new girlfriend Ramona Flowers (played by played by Mary Elizabeth Winstead). Continued...