"Resident Evil" movie uses 3D to engage viewers
By John Gaudiosi
SAN DIEGO (Reuters) - Video gamers are used to immersing themselves into virtual worlds so filmmakers turning video games into movies are aiming to keep them as involved, by adding 3D.
Sony Pictures' "Resident Evil: Afterlife," which opens September 10, is the first video game movie filmed in stereoscopic 3D.
Writer/director/producer Paul W.S. Anderson even used the same 3D camera rigs that director James Cameron used on "Avatar" to bring the fourth installment of the popular survival horror game franchise to the big screen.
"I wrote things into this script that I knew would work well in 3D like lots of sets with depth-like tunnels, elevator shafts, and big wide landscapes," said Anderson, who has had a creative hand in all four films.
"It's the reason why (actress) Milla (Jovovich) has an airplane in this movie -- so I could shoot over these fantastic glaciers in Alaska with a tiny plane over a huge white landscape," he added.
Anderson said particle matter in the air worked well in 3D, so he also wrote rain and smoke into the script as well as underwater sequences to accentuate the 3D experience.
Before "Resident Evil: Afterlife" began filming, Japanese game publisher Capcom had already released "Resident Evil 5" in stereoscopic 3D for PC gamers with NVIDIA 3D Vision technology.
The same male following that Sony Computer Entertainment America and Sony Electronics are banking on with the new PlayStation 3 3D upgrade is also driving sales of the higher-priced 3D movie tickets. Continued...